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<title>per-anders's CGPortoflio Gallery</title>
<link>http://per-anders.cgsociety.org/gallery/</link>
<description>per-anders's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Twist</title>
	<link>http://per-anders.cgsociety.org/gallery/791830</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g03/12603/12603_1249185669_small.jpg"><br><br>Quick couple of hours work, playing with my linear workflow plugin DeGamma, quite liked the result so I decided to add to my gallery.  I wanted to get a sense of movement in the scene, hopefully that conveys.<br />
<br />
The head is sculpted in z-brush, facial texture is a composite of photographs projected on the mesh and tweaked in to place using Bodyapint and Photoshop with a little bit of painting work and some Chanlum (SSS shader).  Hair is C4D HAIR, background was a throwaway I took in Paris.]]>
	</description>
	<pubDate>Sat, 01 Aug 2009 23:01:11 +0000</pubDate>
	</item>
	<item>
	<title>Robot tracking test</title>
	<link>http://per-anders.cgsociety.org/gallery/507313</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1181873397_small.jpg"><br><br>Just a quick afternoons work as a little challenge between me and a guy on IRC, from no assets or concept, went out quickly filmed the shot, designed and built the assets and shot, tracked it, modeled, textured, rigged, animated and lit the parts, then composited and here's the end result.  My first attempt at tracking anything... animating a character too come to that.<br />
<br />
Voodoo used for the tracking.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 02:09:59 +0000</pubDate>
	</item>
	<item>
	<title>Pugilist</title>
	<link>http://per-anders.cgsociety.org/gallery/507304</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1181870006_small.jpg"><br><br>Another quick model in ZB3, his time going for something a little more characterful, again from the polysphere.  I imagine this guy as a Victorian era aging heavy... a little bit of conceit going on in his expression.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 01:13:28 +0000</pubDate>
	</item>
	<item>
	<title>Alderman</title>
	<link>http://per-anders.cgsociety.org/gallery/507294</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1181868655_small.jpg"><br><br>Another quick hour or two's sculpting session in zbrush from a polysphere, then rendered in C4D.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 00:50:57 +0000</pubDate>
	</item>
	<item>
	<title>Inflated Cheeks!</title>
	<link>http://per-anders.cgsociety.org/gallery/507299</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1181869477_small.jpg"><br><br>Modeled after a picture of a kdiw ith inflated cheeks, again zbrush 3 modelled from a polysphere in a couple of hours, lots of fun to do, and lots of learning involved.  Final render in C4D, just experimenting with the texture a little, looking for a soft and not latexy feel... not quite there.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 01:04:38 +0000</pubDate>
	</item>
	<item>
	<title>Fattyhero</title>
	<link>http://per-anders.cgsociety.org/gallery/507292</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1181868123_small.jpg"><br><br>Quick early explorations with ZBrush 3, modelled from a poly sphere (second attempt ever at sculpting with zbrush properly, really the new zbrush is quite a big improvement over 2 which i owned but ever used except very rarely to add some very simple displacement on imported meshes).]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 00:42:04 +0000</pubDate>
	</item>
	<item>
	<title>JUNO57 RB An.</title>
	<link>http://per-anders.cgsociety.org/gallery/417157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1160794951_small.jpg"><br><br>Quick study of procedural noises for terrain generation during an hours break from coding.]]>
	</description>
	<pubDate>Sat, 14 Oct 2006 03:02:33 +0000</pubDate>
	</item>
	<item>
	<title>She Said There's Something In The Woodshed...</title>
	<link>http://per-anders.cgsociety.org/gallery/265431</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1123392586_small.jpg"><br><br>A little traditional lighting excercise using C4D 9.5's improved area lighting, just to see how easy it was to light up a simple scene convincingly without needing any GI/AO.<br />
With a few helpful crits along the way I think the atmosphere turned out pretty close to what I wanted.<br />
Great fun to do <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Sun, 07 Aug 2005 05:29:48 +0000</pubDate>
	</item>
	<item>
	<title>Adrift</title>
	<link>http://per-anders.cgsociety.org/gallery/507569</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/12603/12603_1181930193_small.jpg"><br><br>Made a long time ago, experimentation with cloud creation techniques through procedural textures in C4D.]]>
	</description>
	<pubDate>Fri, 15 Jun 2007 17:56:34 +0000</pubDate>
	</item>
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